Tag Archives: exhibitors

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The List of Exhibitors and Sims is Now Available!

We are proud to present the exhibitors for the SL11B Community Celebration! We’re not open to the general public yet, but we’re ready!

You can find a comprehensive listing of every single exhibit at SL11B with its SLurl on our pages.

For an alphabetical listing, click to the main Exhibitors page.

For individual sim listings by location, click though:

If using these listings on your own site or blog, please link back to our site.

Get in the SL11B Destination Guide!

Once again, exhibitors have a chance to be put in a special SL11B section of the SL Destination Guide (http://secondlife.com/destinations/sl11b). The Editors of the Guide have reserved a special spot for us and are letting us contact them one of two ways.

EITHER, you can sign up via the form. To do so, get a few things ready:

1. Call an EA over and make sure they

  • put a title on your parcel,
  • set your landing point, and
  • set your parcel to “hangout.”

2. Take a photo of your parcel or provide a piece of artwork to be used in the guide. The photo needs to be 657 X 394 or larger (with that ratio) and needs to be appropriate for a general audience. It can not be an advertisement.

If you want more information about good photos to use, go to the FAQ page for the Destination Guide. They have some great tips:
http://community.secondlife.com/t5/English-Knowledge-Base/About-the-Second-Life-Destination-Guide/ta-p/700059

3. Upload your graphic to Flickr or Photobucket.

4. Write up a quick description, 400 characters or less, about your exhibit. (If you have done descriptions for your parcel and for the pod, you should have a good idea already.)

5. THEN go to this page: http://community.secondlife.com/t5/Featured-News/SL11B-is-Coming-Community-Celebration-and-Call-for-Events/ba-p/2721868

  • Category you choose should be SL11B
  • Venue Title is as you named it
  • Use the drop down menu to find your exact parcel. Make sure it’s yours!
  • Provide the url for your graphic.
  • Check that you permit Linden Lab to use the image.
  • Enter your description.
  • Agree to the terms and hit “Send Form.”

 

OR you can email all the information to the editors. To do this:

1. Call an EA over and make sure they

  • put a title on your parcel,
  • set your landing point, and
  • set your parcel to “hangout.”

2. Take a photo of your parcel or provide a piece of artwork to be used in the guide. The photo needs to be 657 X 394 or larger (with that ratio) and needs to be appropriate for a general audience. It can not be an advertisement.

If you want more information about good photos to use, go to the FAQ page for the Destination Guide. They have some great tips:
http://community.secondlife.com/t5/English-Knowledge-Base/About-the-Second-Life-Destination-Guide/ta-p/700059

3. Write up a quick description, 400 characters or less, about your exhibit. (If you have done descriptions for your parcel and for the pod, you should have a good idea already.)

4. Prepare an email to editor@lindenlab.com. The subject needs to be “SL11B.” Put the following info into the email:

  1.  Venue title
  2. SLurl
  3. The description you wrote.
  4. Your image

Understand that emailing this information implies you agree to the terms they have set forth at http://community.secondlife.com/t5/Featured-News/SL11B-is-Coming-Community-Celebration-and-Call-for-Events/ba-p/2721868

The editor may not acknowledge receipt. Assume if the email went through, they got it. Make sure all the information is there so they can get you in the Guide!

Linden Lab editors review and choose all the submissions and promote them at their discretion as Editors’ Picks, so if you hope to get more people looking at your exhibit, do your best on your submission!

 

An Easy Way to Reduce Scripts

Did you know particles and animations can exist without a script? In fact, they do better without a script because the sim does not have to handle an additional script.

If you recall, we asked that you reduce the number of scripts used in your build and we know one good way to do this—remove the scripts!

How does this work? Most particle, animation, and rotation scripts are simply assigning a property to a prim. Once they have been launched and assign these qualities to the prim, they are not needed anymore. So if you launch particle emitters or other animations (for example, a fireplace flame), you can run the script and then remove it from the prim, thereby saving the strain on the sim.

If you remove the script,  pick up the prim and put it in inventory, it will retain that property. However, if you use shift-drag to make copies of the prim, sometimes the script needs to be re-added. The better method is to simple rez as many copies of the functioning prim as you require.

This is what we ask you to do: on all prims that contain particle emitters, animation or rotation scripts, open the edit window, go to contents, and remove the script. You’ll see your prim still functions as well as before and you have just contributed your own little piece to saving sim resources!

We tracked down three scripts in this flaming barrel and removed them all without any problems with the flame. Now the barrel takes 0 sim resources but still has the effect we want.

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If you want to get more technical and your object(s) really depends on frequently assigning different particles (or other properties) then you should consider changing your scripting concept, and move over to using more efficient methods, which are documented at

http://wiki.secondlife.com/wiki/LlLinkParticleSystem

A very powerful method is llSetLinkPrimitiveParamsFast (http://wiki.secondlife.com/wiki/LlSetLinkPrimitiveParamsFast)

and the corresponding method to retrieve link properties

llGetLinkPrimitiveParams (http://wiki.secondlife.com/wiki/LlGetLinkPrimitiveParams)

The methods above, allow to manipulate each link in a linkset (of up to 256 prims) or only certain ones, and all this from only 1 single script in the linkset.

If you are using timers in your scripts, then please don’t use timer frequencies of less than 2 seconds, unless the success of your exhibit depends on this.

Reducing scripts on the sims is one of our missions and a fine balance between achieving the effects people want and not putting a strain on community resources.

As we do sim inspections, we will be checking script usage and advising people about their use of these scripts. Please help us out and delete every unneeded script.

Thanks to PixelProphet Lane, our script guru, for this helpful advice.

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Exhibitor Facts and Tips

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Photo by Vivena Resident

A lot of questions come up from exhibitors and these might be some facts and tips that give you a quick idea of what you’re in for:

Facts:

  • Parcel size: 1024m2
  • Land impact: 269
  • Textures must not exceed 512 X 512.
  • Sims are rated G.
  • Sims open for exhibitors on May 30 at 12:00 pm (noon) SLT
  • Claim parcel with a prim by June 2 12:00 pm (noon) SLT
  • General event policies are publicly available here and Exhibitor policies can be found here.

Tips:

If you have received an email that your exhibit has been accepted, you need to join the Exhibitor’s group.

  1. You need the builder’s group to rez your prim. The group will not be open until May 30 at noon slt.
  2. To get into that group, join “The SLB Community” group. (Search for “The SLB Community” or link here.)
  3. Say in group chat, “I am an exhibitor. Can you join me to the exhibitor’s group?”
  4. When an Exhibitor Assistant can help, they will IM you and check your name against the database. If all is good, they will send you an invite to the “SLB Exhibit and Performance” group.
  5. They will then TP you to your parcel and give you a “piece of cake,” which is actually a box that contains all you will need as an exhibitor.
  6. Rez your cake, look through the things inside, read the notecards.
  7. Hints: Be nice to the Exhibitor Assistant. She/he is a volunteer and fellow resident. She/he only has the power to give you group join, do some things to your parcel, and cheer you on.  They can just pass you cake and add your media urls.

 

If you need to add building assistants, you can!

  1. Make sure your building assistants are ready to receive a group join.
  2. Go to group chat in the “SLB Exhibit and Performance” group and say, “I need to add building assistants, please.”
  3. An EA will IM you and ask for their names. Give them the log-in names (not display names) of your building assistants and give them a moment.
  4. You are allowed up to 3 building assistants at any one time.
  5. Make sure your building assistants are familiar with the SL11B policies available here and here.

 

If you need to add parcel details, this is how you do it:

Try to get as much of this information together first:

  • The name of your parcel. Keep it below 63 characters.
  • Your url if you want music. (Make sure the stream works!)
  • Your url and full perm image if you want media on prim. (Again, make sure it works!)
  • Your photo if you want a special image on your parcel description. (Ratio: 20:13)
  • A 255-character or less description if you would like to provide a parcel description.
  • Important: the location of your parcel!
  1. Go to group chat in the “SLB Exhibit and Performance” group and say, “Can someone help me fix the settings on my parcel, please.”
  2. An EA will respond. Hand them the above information (in a notecard is great). They will tp over as soon as they can and take care of it.

 

 

 

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All Exhibitors Have Been Notified

Emails have been sent out to all exhibitors who applied. If you believe you didn’t get your email, make sure you are checking the same account as the email you provided in your application. Also make sure the email didn’t go to a spam folder. The email would have come from “The SLB Team.”

Everyone who has not received positive notification will be put on a waiting list. If parcels have not been claimed, those people will be notified that a parcel is available to them.

Join “The SLB Community” group for the most up-to-date information. (Search for “The SLB Community” or link here.)

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Become an Exhibitor!

It’s beginning to look like a party!

Our sims have arrived! The land team are busily preparing the groundwork needed, and quite frankly, this year the infrastructure builds are the best ever!

This year we have 11 sims (that’s one for every year of SL), making for a smaller but more streamlined event. Smaller in size, but not smaller in energy!  We have managed to fit all the usual buildings and event venues into a more compact area without compromising on quality.

What does this mean for you? If you want to exhibit at SL11B, you need to get your application in quickly, as spaces will be more limited than in the past. You have until May 20 to submit your application — but why not beat the rush and apply now?